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			<pubDate>Tue, 17 Sep 2024 18:43:42 GMT</pubDate>
			<title>Re: &quot;He Was Going To Crash His Car Into Sunsoft’s Gates&quot; - Gimmick! Designer Tomomi Sakai On Making A Nintendo Masterpiece</title>
			<description><![CDATA[<p>I enjoyed this interview so much that I shared it on socials and came back to read it again. Well done! Sakai seems like a very humble guy but also understandably proud of what he created, and I respect his &quot;one and done&quot; view. He also doesn&#039;t seem to be taking a dump on the fact the IP was licensed to someone else and he wasn&#039;t involved — it&#039;s just his personal view that he made a standalone game. People will always try to make sequels to things without the stamp of approval from the original authors. After all how many Dracula and Frankenstein movies are there? At least Bitwave tried to make a respectful sequel that doesn&#039;t suck, gotta give them that, and Sakai is happy with his legacy so it&#039;s a win for him if more people play his original creation thanks to all the publicity.</p><p><em>By MegaManFan</em></p>]]></description>
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			<pubDate>Tue, 17 Sep 2024 15:54:08 GMT</pubDate>
			<title>Re: &quot;He Was Going To Crash His Car Into Sunsoft’s Gates&quot; - Gimmick! Designer Tomomi Sakai On Making A Nintendo Masterpiece</title>
			<description><![CDATA[<p>It&#039;s so strange that Gimmick got such a limited western release at all, in the Scandinavian region. I assume it was originally supposed to get at least a wider European release, especially since localizing required some arrangement to the music and those countries used PAL.</p><p><em>By sdelfin</em></p>]]></description>
			<link>http://www.timeextension.com/features/he-was-going-to-crash-his-car-into-sunsoftrs-gates-gimmick-designer-tomomi-sakai-on-making-a-nintendo-masterpiece#comment8284926</link>
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			<pubDate>Tue, 17 Sep 2024 11:34:47 GMT</pubDate>
			<title>Re: &quot;He Was Going To Crash His Car Into Sunsoft’s Gates&quot; - Gimmick! Designer Tomomi Sakai On Making A Nintendo Masterpiece</title>
			<description><![CDATA[<p>Good interview, thanks for reaching out to him, and sharing some long hidden behind the scenes details.</p><p>I only played Gimmick for a few minutes, it was hard to get a grasp on the movement, but I should give it another shot.</p><p><em>By Chocoburger</em></p>]]></description>
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