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			<pubDate>Fri, 22 Mar 2024 15:00:00 GMT</pubDate>
			<title>Review: Revolution: The Quest For Game Development Greatness</title>
			<description><![CDATA[<p><strong>An essential read for adventure game fans.</strong></p><p>Revolution Software has had its fair share of ups and downs over the past 35 years or so, from experiencing success with the <strong><a class="external" href="https://www.timeextension.com/games/pc/broken_sword_the_shadow_of_the_templars">Broken Sword</a></strong> series of adventure games to dealing with unreasonable publishers, project cancellations, and devastating layoffs.</p><p>Many of these highs and lows have been documented in the past in interviews with the press, but none of them have ever been told in quite so much detail as within the pages of <strong><a class="external" href="https://tonywarriner.gumroad.com/l/dpzotu?layout=profile">Revolution: The Quest For Game Development</a></strong> — a new book from the Revolution co-founder Tony Warriner (with help from the <a class="external" href="https://alternativemagazineonline.co.uk">Alternative Magazine Online</a> founder and editor Martin Mulrooney).</p><p>Read the <a href="https://www.timeextension.com/reviews/revolution-the-quest-for-game-development-greatness">full article on timeextension.com</a></p>]]></description>
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			<link>https://www.timeextension.com/reviews/revolution-the-quest-for-game-development-greatness</link>
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			<pubDate>Wed, 03 Jan 2024 15:00:00 GMT</pubDate>
			<title>Review: A To Z Of The Designers Republic - The Design Rulebook For A Generation</title>
			<description><![CDATA[<p><strong>Work. Buy. Consume. Die.</strong></p><p>Founded in the '80s by Ian Anderson and Nick Phillips, The Designers Republic will be most famous to gamers for its amazing branding and iconography work on the <a href="https://www.timeextension.com/features/the-making-of-wipeout-the-trailblazer-of-generation-playstation">WipEout</a> series, but, as a design agency, its influence and impact goes <em>way</em> beyond that franchise.</p><p>The 512-page <strong><a class="external" href="https://thamesandhudson.com/a-to-z-of-the-designers-republic-9780500027356">A To Z Of The Designers Republic</a></strong> aims to demonstrate that history, showcasing the firm's vast body of design work for a wide range of clients, including The Manchester School of Art, Gatecrasher, Aphex Twin, Moloko, Nike and Pop Will Eat Itself. An expanded reprint of a previous edition which now fetches crazy prices online, this timely update reminds us of just how important The Designers Republic has been when it comes to shaping the visual landscape of so many creative industries.</p><p>Read the <a href="https://www.timeextension.com/reviews/a-to-z-of-the-designers-republic-the-design-rulebook-for-a-generation">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-160264</guid>
			<link>https://www.timeextension.com/reviews/a-to-z-of-the-designers-republic-the-design-rulebook-for-a-generation</link>
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			<pubDate>Thu, 15 Jun 2023 12:10:00 GMT</pubDate>
			<title>Review: PC Engine: The Box Art Collection - Essential Reading For PCE Fans</title>
			<description><![CDATA[<p><strong>Engines on.</strong></p><p>For those lucky enough to have experienced its meteoric rise first-hand, the PC Engine remains an iconic console. The first system to truly challenge Nintendo's stranglehold on the Japanese market in the 1980s, it boasted some of the most impressive games of its time, including authentic arcade ports of titles such as <a href="https://www.timeextension.com/games/tg16/r-type">R-Type</a>, <a href="https://www.timeextension.com/games/tg16/splatterhouse">Splatterhouse</a> and even Sega's <a href="https://www.timeextension.com/games/arcade/outrun">OutRun</a> – and its arrival in Japanese stores in 1987 heralded a new era of brilliance in the realm of domestic gaming.</p><p>Augmented throughout its impressive lifespan by a series of hardware add-ons (including the first CD-ROM drive for a home console), the PC Engine was still going strong by the time the <a href="https://www.timeextension.com/guides/best-sega-saturn-games-of-all-time">Saturn</a> and <a href="https://www.timeextension.com/guides/best-ps1-games-of-all-time-playstation-titles-you-shouldnt-miss">PlayStation</a> arrived at the close of 1994, its power boosted by an 'Arcade Card' which allowed even more impressive ports of leading coin-ops, such as <a href="https://www.timeextension.com/games/neogeo/fatal_fury_special">Fatal Fury Special</a> and <a href="https://www.timeextension.com/games/neogeo/art_of_fighting">Art of Fighting</a>.</p><p>Read the <a href="https://www.timeextension.com/reviews/pc-engine-the-box-art-collection-essential-reading-for-pce-fans">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-151294</guid>
			<link>https://www.timeextension.com/reviews/pc-engine-the-box-art-collection-essential-reading-for-pce-fans</link>
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			<pubDate>Sat, 28 Jan 2023 14:05:00 GMT</pubDate>
			<title>Review: Like A Hurricane: An Unofficial Oral History Of Street Fighter II</title>
			<description><![CDATA[<p><strong>Lifting the lid on Capcom's legendary series.</strong></p><p>It's hard to think of a video game that gripped the world in <em>quite</em> the same way as Capcom's <a href="https://www.timeextension.com/games/snes/street_fighter_ii_the_world_warrior">Street Fighter II</a>.</p><p>Sure, there are titles which have sold more copies since then, but this one-on-one fighter seemed to capture the attention of the entire globe at one point, not only ensnaring players with its deep gameplay and colourful characters but also spawning <a href="https://www.timeextension.com/news/2022/08/music-hey-do-you-remember-the-street-fighter-movie-soundtrack">albums</a>, movies, TV shows and <a href="https://www.timeextension.com/features/ken-killed-ryu-and-chun-li-kissing-space-aliens-these-street-fighter-ii-comics-had-it-all">comics</a> – all in a relatively short period of time. It can also be credited with giving the ailing arcade industry a much-needed shot in the arm, just as home console technology was catching up in terms of raw power. It then became the kind of game that could make or break home systems, with Nintendo gaining a brief advantage over rival Sega thanks to the <a href="https://www.timeextension.com/guides/best-snes-games-of-all-time-super-nintendo-games-you-must-own">SNES</a> getting the <a href="https://www.timeextension.com/games/snes/street_fighter_ii_the_world_warrior">first domestic port</a>.</p><p>Read the <a href="https://www.timeextension.com/news/2023/01/review-like-a-hurricane-an-unofficial-oral-history-of-street-fighter-ii">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-144130</guid>
			<link>https://www.timeextension.com/news/2023/01/review-like-a-hurricane-an-unofficial-oral-history-of-street-fighter-ii</link>
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			<pubDate>Tue, 20 Sep 2022 13:00:00 GMT</pubDate>
			<title>Review: GamesMaster: The Oral History - The Definitive Retelling Of The Greatest Video Game TV Show Ever Made</title>
			<description><![CDATA[<p><strong>"I am a great believer in certain substances aiding creativity".</strong></p><p>"It's hard to avoid the conclusion that the imagery is almost exclusively masturbatory," wrote the Evening Standard's Mark Steyn in 1992, after GamesMaster had been on the air for a fortnight. "GamesMaster does nothing to make you revise that opinion, although it tinges it with self-contempt: after all, the only thing dumber than pointing your throbbing joystick at <a href="https://www.timeextension.com/games/megadrive/sonic_the_hedgehog">Sonic the Hedgehog</a> for hours on end is watching someone else do it through a TV set." It's fair to say that some quarters of the British media didn't 'get' the show, but that didn't matter back then; GamesMaster felt like it was for <em>us</em>, not them.</p><p>It might not have quite the same resonance for people outside of the United Kingdom, but the name <a href="https://www.timeextension.com/tags/gamesmaster">'GamesMaster'</a> carries considerable weight on these shores. The TV show, helmed by Scottish presenter <a class="external" href="https://twitter.com/DominikDiamond">Dominik Diamond</a> (apart from one season, where future Hollywood director Dexter Fletcher took over) was the first of its kind; a televisual event that actually took video games seriously and made them look cool and edgy. GamesMaster rode the '90s zeitgeist in the same way that a surfer crests a wave; Diamond's devilishly creative double-entendres (this was broadcast <em>before</em> the watershed, lest we forget) became progressively less subtle with each series as the show fully embraced the 'lads' culture that took over the country around this decade. If you're old enough to have lived through it, GamesMaster will no doubt bring back <em>many</em> happy memories.</p><p>Read the <a href="https://www.timeextension.com/reviews/gamesmaster-the-oral-history-the-definitive-retelling-of-the-greatest-video-game-tv-show-ever-made">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-137985</guid>
			<link>https://www.timeextension.com/reviews/gamesmaster-the-oral-history-the-definitive-retelling-of-the-greatest-video-game-tv-show-ever-made</link>
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			<pubDate>Thu, 13 Feb 2020 15:00:00 GMT</pubDate>
			<title>Review: Sega Arcade: Pop-Up History - A Gloriously Decadent Tribute To A Golden Age</title>
			<description><![CDATA[<p><strong>Taikan your breath away.</strong></p><p>To anyone who didn't experience them firsthand, it's hard to accurately convey the mesmerising power of amusement arcades in the '80s and '90s. A furious storm of light, sound and smell (the latter not always pleasant, we should add), your typical arcade was dominated by flashing screens and packed, jostling bodies. This was raw 'social' gaming before online play came long and connected the entire globe; your mettle was tested against friends and complete strangers, with victory and defeat playing out in a very public arena.</p><p>However, for a certain period of arcade gaming's 'golden years', the biggest attraction was not the spectacle of beating all comers at your favourite one-on-one fighter, but stepping into one of Sega's many 'Taikan' arcade machines. Taikan stands for 'body sensation' and was Sega's answer to restoring some excitement in the otherwise uniform world of arcade cabinets.</p><p>Read the <a href="https://www.timeextension.com/news/2020/02/review_sega_arcade_pop-up_history_-_a_gloriously_decadent_tribute_to_a_golden_age">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-96282</guid>
			<link>https://www.timeextension.com/news/2020/02/review_sega_arcade_pop-up_history_-_a_gloriously_decadent_tribute_to_a_golden_age</link>
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			<pubDate>Tue, 28 Jan 2020 15:00:00 GMT</pubDate>
			<title>Review: Japansoft: An Oral History - A True Treasure You Need To Read</title>
			<description><![CDATA[<p><strong>Celebrating the unsung heroes with this exceptional book.</strong></p><p>A few years ago, British journalist and author <a href="https://www.nintendolife.com/news/2013/05/western_journalist_looking_to_chart_the_untold_history_of_japanese_game_devs">John Szczepaniak</a> launched a Kickstarter campaign with a grand vision – to document the memories of some of Japan's most influential yet underappreciated games developers.</p><p>The result was an extensive <a href="https://www.nintendolife.com/news/2014/09/book_review_the_untold_story_of_japanese_game_developers_volume_1">three-volume series</a> (and accompanying <a href="https://www.timeextension.com/news/2014/04/untold_history_of_japanese_game_developers_dvd_now_available_for_pre-order">DVD</a>) which, in our opinion, is <a href="https://www.timeextension.com/news/2015/11/review_the_untold_history_of_japanese_game_developers_volume_2">essential reading</a> for anyone even the slightest bit interested in the <a href="https://www.nintendolife.com/news/2018/02/random_theres_nothing_quite_like_the_creator_of_sonic_doing_an_impression_of_michael_jackson">crazy world of Japanese game development</a>. However, by Szczepaniak's own admission, sales of each book were less than expected and despite hitting his initial Kickstarter goal, he had to use some of his own money to finish the trilogy.</p><p>Read the <a href="https://www.timeextension.com/news/2020/01/review_japansoft_an_oral_history_-_a_true_treasure_you_need_to_read">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-95749</guid>
			<link>https://www.timeextension.com/news/2020/01/review_japansoft_an_oral_history_-_a_true_treasure_you_need_to_read</link>
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			<pubDate>Wed, 25 Nov 2015 13:45:00 GMT</pubDate>
			<title>Review: The Untold History of Japanese Game Developers: Volume 2</title>
			<description><![CDATA[<p><strong>"I hit my head against the monitor hard enough to make the screen crack".</strong></p><p></p><p>The term "labour of love" is often bandied around in media circles, usually relating to a personally important project by an artist writer, and while it's possibly overused in some cases, it most certainly applies to John Szczepaniak's quest to chart the hitherto unseen history of the Japanese game development community.</p><p>Read the <a href="https://www.timeextension.com/news/2015/11/review_the_untold_history_of_japanese_game_developers_volume_2">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-56110</guid>
			<link>https://www.timeextension.com/news/2015/11/review_the_untold_history_of_japanese_game_developers_volume_2</link>
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			<pubDate>Thu, 18 Sep 2014 12:00:00 GMT</pubDate>
			<title>Book Review: The Untold Story Of Japanese Game Developers: Volume 1</title>
			<description><![CDATA[<p><strong>Charting a golden era.</strong></p><p></p><p>When journalist and novelist John Szczepaniak launched his <a href="https://www.nintendolife.com/news/2013/05/western_journalist_looking_to_chart_the_untold_history_of_japanese_game_devs">Kickstarter campaign</a> back in 2013 to record the hitherto undocumented story of Japan's game development community, there were a few raised eyebrows around the web. His funding goal was a lofty one, and the task seemed almost herculean in scope — he planned to travel to Japan and spend a few months driving around — interpreter and photographer in tow — speaking to some of the biggest names in the field of Japanese games creation. However, the <a class="external" href="https://www.kickstarter.com/projects/1748556728/the-untold-history-of-japanese-game-developers/">£50,000 Kickstarter goal</a> was duly met (and surpassed by £20,000), and Szczepaniak began his epic journey into what many still regard as the homeland of classic console development.</p><p>Read the <a href="https://www.timeextension.com/news/2014/09/book_review_the_untold_story_of_japanese_game_developers_volume_1">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-43379</guid>
			<link>https://www.timeextension.com/news/2014/09/book_review_the_untold_story_of_japanese_game_developers_volume_1</link>
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